interactive reinforcement learning
SHaRe-RL: Structured, Interactive Reinforcement Learning for Contact-Rich Industrial Assembly Tasks
Stranghöner, Jannick, Hartmann, Philipp, Braun, Marco, Wrede, Sebastian, Neumann, Klaus
High-mix low-volume (HMLV) industrial assembly, common in small and medium-sized enterprises (SMEs), requires the same precision, safety, and reliability as high-volume automation while remaining flexible to product variation and environmental uncertainty. Current robotic systems struggle to meet these demands. Manual programming is brittle and costly to adapt, while learning-based methods suffer from poor sample efficiency and unsafe exploration in contact-rich tasks. To address this, we present SHaRe-RL, a reinforcement learning framework that leverages multiple sources of prior knowledge. By (i) structuring skills into manipulation primitives, (ii) incorporating human demonstrations and online corrections, and (iii) bounding interaction forces with per-axis compliance, SHaRe-RL enables efficient and safe online learning for long-horizon, contact-rich industrial assembly tasks. Experiments on the insertion of industrial Harting connector modules with 0.2-0.4 mm clearance demonstrate that SHaRe-RL achieves reliable performance within practical time budgets. Our results show that process expertise, without requiring robotics or RL knowledge, can meaningfully contribute to learning, enabling safer, more robust, and more economically viable deployment of RL for industrial assembly.
Quantifying the Effect of Feedback Frequency in Interactive Reinforcement Learning for Robotic Tasks
Harnack, Daniel, Pivin-Bachler, Julie, Navarro-Guerrero, Nicolás
Reinforcement learning (RL) has become widely adopted in robot control. Despite many successes, one major persisting problem can be very low data efficiency. One solution is interactive feedback, which has been shown to speed up RL considerably. As a result, there is an abundance of different strategies, which are, however, primarily tested on discrete grid-world and small scale optimal control scenarios. In the literature, there is no consensus about which feedback frequency is optimal or at which time the feedback is most beneficial. To resolve these discrepancies we isolate and quantify the effect of feedback frequency in robotic tasks with continuous state and action spaces. The experiments encompass inverse kinematics learning for robotic manipulator arms of different complexity. We show that seemingly contradictory reported phenomena occur at different complexity levels. Furthermore, our results suggest that no single ideal feedback frequency exists. Rather that feedback frequency should be changed as the agent's proficiency in the task increases.
A Broad-persistent Advising Approach for Deep Interactive Reinforcement Learning in Robotic Environments
Nguyen, Hung Son, Cruz, Francisco, Dazeley, Richard
Deep Reinforcement Learning (DeepRL) methods have been widely used in robotics to learn about the environment and acquire behaviors autonomously. Deep Interactive Reinforcement Learning (DeepIRL) includes interactive feedback from an external trainer or expert giving advice to help learners choosing actions to speed up the learning process. However, current research has been limited to interactions that offer actionable advice to only the current state of the agent. Additionally, the information is discarded by the agent after a single use that causes a duplicate process at the same state for a revisit. In this paper, we present Broad-persistent Advising (BPA), a broad-persistent advising approach that retains and reuses the processed information. It not only helps trainers to give more general advice relevant to similar states instead of only the current state but also allows the agent to speed up the learning process. We test the proposed approach in two continuous robotic scenarios, namely, a cart pole balancing task and a simulated robot navigation task. The obtained results show that the performance of the agent using BPA improves while keeping the number of interactions required for the trainer in comparison to the DeepIRL approach.
Reward from Demonstration in Interactive Reinforcement Learning
Raza, Syed Ali (University of Technology, Sydney) | Johnston, Benjamin (University of Technology, Sydney) | Williams, Mary-Anne (University of Technology, Sydney)
In reinforcement learning (RL), reward shaping is used to show the desirable behavior by assigning positive or negative reward for learner’s preceding action. However, for reward shaping through human-generated rewards, an important aspect is to make it approachable to humans. Typically, a human teacher’s role requires being watchful of agent’s action to assign judgmental feedback based on prior knowledge. It can be a mentally tough and unpleasant exercise especially for lengthy teaching sessions. We present a method, Shaping from Interactive Demonstrations (SfID), which instead of judgmental reward takes action label from human. Therefore, it simplifies the teacher’s role to demonstrating the action to select from a state. We compare SfID with a standard reward shaping approach on Sokoban domain. The results show the competitiveness of SfID with the standard reward shaping.